What's new

Welcome to App4Day.com

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Gumroad - Burning Cloth Tear - Houdini & Nuke VFX Course

V

voska89

Moderator
Joined
Jul 7, 2023
Messages
43,030
Reaction score
0
Points
36
dce7bd997aeed468eb7a36fdbc379abb.jpeg

Free Download Gumroad - Burning Cloth Tear - Houdini & Nuke VFX Course
File Size: .mp4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 2h 45m | 1.31 GB
Genre: eLearning | Language: English
Welcome to a new Houdini tutorial, Burning Cloth Tear
Vellum & Attribute Growth​

We will start this course by creating a simple cloth setup using Vellum.
We will create and animate the collider geometry to drive the main deformations of our cloth.
Using a custom growth solver we will be able to manually delete constraints from the vellum object, causing the cloth to tear.
To have more flexibility, we will create a separate vellum simulation with wind and noise, which we will combine with our main tearing simulation. So we will be essentially layering two separate vellum simulations on top of each other.
Particles
After we cleanup the geometry, we move on to particles.
We will base our particle emission source on the cloth that we created.
Here we will talk about how to manually interpolate our particle source to create a smooth result without stepping issues.
We will create a smoke simulation first, and then advect our particles using the velocity field, and we will create 2 different layers of particles.
Rendering
In the rendering section, everything will be fairly simple and straight forward. We will create a cloth material using megascans texture, and set up a simple shader for our particle layers.
Nuke / Compositing
Inside Nuke we bring everything together. In this section I will show you a very flexible way to add a logo to our cloth, that follows the animation.
We will map the logo using the UV coordinates from our cloth, and also show you how to use the normals AOV in order to re-light our geometry.
We are going to color the particles directly inside of Nuke, using our own custom gradient, to ensure maximum flexiblity.
So I hope you will enjoy this course and let's get started!
Downloads
Everything needed to complete this course is included in the downloads (except a couple of megascans textures).
The downloads also includes the completed project file (ver 19.0.657)

Homepage
Code:
http://voxyde.gumroad.com/l/wmihn



Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live
No Password - Links are Interchangeable
 
Top Bottom